Sky
Defines a 3D environment’s background by using a Material
.
class Sky
The Sky
class uses a Material
to render a 3D environment’s background and the light it emits by updating the reflection/radiance cubemaps.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var processMode: Sky.ProcessMode
Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See
ProcessMode
for options.var radianceSize: Sky.RadianceSize
The
Sky
’s radiance map size. The higher the radiance map size, the more detailed the lighting from theSky
will be.var skyMaterial: Material?
Material
used to draw the background. Can bePanoramaSkyMaterial
,ProceduralSkyMaterial
,PhysicalSkyMaterial
, or even aShaderMaterial
if you want to use your own custom shader.