SkeletonModification2DTwoBoneIK

    A modification that rotates two bones using the law of cosines to reach the target.

    SkeletonModification2DTwoBoneIK.swift:20
    class SkeletonModification2DTwoBoneIK

    This SkeletonModification2D uses an algorithm typically called TwoBoneIK. This algorithm works by leveraging the law of cosines and the lengths of the bones to figure out what rotation the bones currently have, and what rotation they need to make a complete triangle, where the first bone, the second bone, and the target form the three vertices of the triangle. Because the algorithm works by making a triangle, it can only operate on two bones.

    TwoBoneIK is great for arms, legs, and really any joints that can be represented by just two bones that bend to reach a target. This solver is more lightweight than SkeletonModification2DFABRIK, but gives similar, natural looking results.

    Superclasses

    Citizens in SwiftGodot

    Conformances

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