SkeletonModification2DStackHolder
A modification that holds and executes a SkeletonModificationStack2D
.
class SkeletonModification2DStackHolder
This SkeletonModification2D
holds a reference to a SkeletonModificationStack2D
, allowing you to use multiple modification stacks on a single Skeleton2D
.
Superclasses
class SkeletonModification2D
Base class for resources that operate on
Bone2D
s in aSkeleton2D
.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func getHeldModificationStack(
) -> SkeletonModificationStack2D? Returns the
SkeletonModificationStack2D
that this modification is holding.func setHeldModificationStack(SkeletonModificationStack2D?
) Sets the
SkeletonModificationStack2D
that this modification is holding. This modification stack will then be executed when this modification is executed.