SkeletonModification2DPhysicalBones
A modification that applies the transforms of PhysicalBone2D
nodes to Bone2D
nodes.
class SkeletonModification2DPhysicalBones
This modification takes the transforms of PhysicalBone2D
nodes and applies them to Bone2D
nodes. This allows the Bone2D
nodes to react to physics thanks to the linked PhysicalBone2D
nodes.
Experimental. Physical bones may be changed in the future to perform the position update of Bone2D
on their own.
Superclasses
class SkeletonModification2D
Base class for resources that operate on
Bone2D
s in aSkeleton2D
.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var physicalBoneChainLength: Int32
The number of
PhysicalBone2D
nodes linked in this modification.func fetchPhysicalBones(
) Empties the list of
PhysicalBone2D
nodes and populates it with allPhysicalBone2D
nodes that are children of theSkeleton2D
.func getPhysicalBoneNode(jointIdx: Int32
) -> NodePath Returns the
PhysicalBone2D
node atjointIdx
.func setPhysicalBoneNode(jointIdx: Int32, physicalbone2dNode: NodePath
) Sets the
PhysicalBone2D
node atjointIdx
.func startSimulation(bones: VariantCollection<StringName>
) Tell the
PhysicalBone2D
nodes to start simulating and interacting with the physics world.func stopSimulation(bones: VariantCollection<StringName>
) Tell the
PhysicalBone2D
nodes to stop simulating and interacting with the physics world.