SkeletonModification2D

    Base class for resources that operate on Bone2Ds in a Skeleton2D.

    SkeletonModification2D.swift:14
    class SkeletonModification2D

    This resource provides an interface that can be expanded so code that operates on Bone2D nodes in a Skeleton2D can be mixed and matched together to create complex interactions.

    This is used to provide Godot with a flexible and powerful Inverse Kinematics solution that can be adapted for many different uses.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

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