SignalProxy

    This is a convenience object used as a helper for signals, all it does is register a method with godot called proxy that will invoke the callback defined in the public proxy variable here.

    SignalSupport.swift:20
    class SignalProxy

    Usage:

    let demo = SignalProxy ()
    demo.proxy = { print ("called back") }
    
    // Let godot call `demo` and its proxy method.
    invokeScript ("myDemo.proxy ()", params: ["myDemo", demo])

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Typealiases

    • typealias Proxy

      The code invoked when Godot invokes the proxy method on this object.

    Type members

    Instance members