SignalProxy
This is a convenience object used as a helper for signals, all it does is register a method with godot called proxy
that will invoke the callback defined in the public proxy
variable here.
class SignalProxy
Usage:
let demo = SignalProxy ()
demo.proxy = { print ("called back") }
// Let godot call `demo` and its proxy method.
invokeScript ("myDemo.proxy ()", params: ["myDemo", demo])
Superclasses
class Object
Base class for all other classes in the engine.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Typealiases
typealias Proxy
The code invoked when Godot invokes the
proxy
method on this object.