Shortcut
A shortcut for binding input.
Shortcut.swift:20class Shortcut
Shortcuts are commonly used for interacting with a Control
element from an InputEvent
(also known as hotkeys).
One shortcut can contain multiple InputEvent
’s, allowing the possibility of triggering one action with multiple different inputs.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var events: GArray
The shortcut’s
InputEvent
array.func getAsText(
) -> String Returns the shortcut’s first valid
InputEvent
as aString
.func hasValidEvent(
) -> Bool Returns whether
events
contains anInputEvent
which is valid.func matchesEvent(InputEvent?
) -> Bool Returns whether any
InputEvent
inevents
equalsevent
.