Shape3D

    Abstract base class for 3D shapes used for physics collision.

    Shape3D.swift:14
    class Shape3D

    Abstract base class for all 3D shapes, intended for use in physics.

    Performance: Primitive shapes, especially SphereShape3D, are fast to check collisions against. ConvexPolygonShape3D and HeightMapShape3D are slower, and ConcavePolygonShape3D is the slowest.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    Subclasses