ShaderInclude

    A snippet of shader code to be included in a Shader with #include.

    ShaderInclude.swift:11
    class ShaderInclude

    A shader include file, saved with the .gdshaderinc extension. This class allows you to define a custom shader snippet that can be included in a Shader by using the preprocessor directive #include, followed by the file path (e.g. #include "res://shader_lib.gdshaderinc"). The snippet doesn’t have to be a valid shader on its own.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    • var code: String

      Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally.