ShaderGlobalsOverride
A node used to override global shader parameters’ values in a scene.
ShaderGlobalsOverride.swift:22class ShaderGlobalsOverride
Similar to how a WorldEnvironment
node can be used to override the environment while a specific scene is loaded, ShaderGlobalsOverride
can be used to override global shader parameters temporarily. Once the node is removed, the project-wide values for the global shader parameters are restored. See the RenderingServer
global_shader_parameter_*
methods for more information.
Superclasses
class Node
Base class for all scene objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.