SeparationRayShape3D
A 3D ray shape used for physics collision that tries to separate itself from any collider.
SeparationRayShape3D.swift:11class SeparationRayShape3D
A 3D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D
. When a SeparationRayShape3D
collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape3D
next to a character can allow it to instantly move up when touching stairs.
Superclasses
class Shape3D
Abstract base class for 3D shapes used for physics collision.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var length: Double
The ray’s length.
var slideOnSlope: Bool
If
false
(default), the shape always separates and returns a normal along its own direction.