SeparationRayShape2D

    A 2D ray shape used for physics collision that tries to separate itself from any collider.

    SeparationRayShape2D.swift:11
    class SeparationRayShape2D

    A 2D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D. When a SeparationRayShape2D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape2D next to a character can allow it to instantly move up when touching stairs.

    Superclasses

    • class Shape2D

      Abstract base class for 2D shapes used for physics collision.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members