Semaphore
A synchronization mechanism used to control access to a shared resource by Thread
s.
class Semaphore
A synchronization semaphore that can be used to synchronize multiple Thread
s. Initialized to zero on creation. For a binary version, see Mutex
.
Superclasses
class RefCounted
Base class for reference-counted objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func post(
) Lowers the
Semaphore
, allowing one more thread in.func tryWait(
) -> Bool Like
wait
, but won’t block, so if the value is zero, fails immediately and returnsfalse
. If non-zero, it returnstrue
to report success.func wait(
) Waits for the
Semaphore
, if its value is zero, blocks until non-zero.