SegmentShape2D
A 2D line segment shape used for physics collision.
SegmentShape2D.swift:11class SegmentShape2D
A 2D line segment shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D
.
Superclasses
class Shape2D
Abstract base class for 2D shapes used for physics collision.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var a: Vector2
The segment’s first point position.
var b: Vector2
The segment’s second point position.