ScrollBar
Abstract base class for scrollbars.
class ScrollBarAbstract base class for scrollbars.
class ScrollBarimport SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class RangeAbstract base class for controls that represent a number within a range.
var scrolling: SimpleSignal { get }Emitted when the scrollbar is being scrolled.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }final var customStep: Double { get set }Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the ScrollBar is focused.
class HScrollBarA horizontal scrollbar that goes from left (min) to right (max).
class VScrollBarA vertical scrollbar that goes from top (min) to bottom (max).