ScriptCreateDialog
Godot editor’s popup dialog for creating new Script
files.
class ScriptCreateDialog
The ScriptCreateDialog
creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the popup(rect:)
methods.
This object emits the following signals:
Superclasses
class ConfirmationDialog
A dialog used for confirmation of actions.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
class Signal1
Signal support.
Type members
Instance members
var scriptCreated: Signal1
Emitted when the user clicks the OK button.
func config(inherits: String, path: String, builtInEnabled: Bool, loadEnabled: Bool
) Prefills required fields to configure the ScriptCreateDialog for use.