SceneTreeTimer

    One-shot timer.

    SceneTreeTimer.swift:23
    class SceneTreeTimer

    A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also createTimer(timeSec:processAlways:processInPhysics:ignoreTimeScale:).

    As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:

    The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See RefCounted.

    This object emits the following signals:

    Superclasses

    Citizens in SwiftGodot

    Conformances

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    • protocol Equatable

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    Type members

    Instance members