Attached Macromigueldeicaza.swiftgodot 0.45.0SwiftGodot
SceneTree(path:)
A macro that finds and assigns a node from the scene tree to a stored property.
MacroDefs.swift:217@attached(accessor) macro SceneTree(path: String? = nil)
Use this to quickly assign a stored property to a node in the scene tree.
class MyNode: Node2D {
@SceneTree(path: "Entities/Player")
var player: CharacterBody2D?
}