Signal2

    Signal support.

    RigidBody3D.swift:2093
    class Signal2

    Use the connect(flags:_:) method to connect to the signal on the container object, and disconnect(_:) to drop the connection.

    You can also await the emitted property for waiting for a single emission of the signal.

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    • func _integrateForces(state: PhysicsDirectBodyState3D?)

      Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the customIntegrator property allows you to disable the default behavior and do fully custom force integration for a body.

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