static

    Static body freeze mode (default). The body is not affected by gravity and forces. It can be only moved by user code and doesn’t collide with other bodies along its path.

    RigidBody3D.swift:33
    case `static`

    Other cases

    • case kinematic

      Kinematic body freeze mode. Similar to .static, but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated.