Enumeration Casemigueldeicaza.swiftgodot 0.45.0SwiftGodot
kinematic
Kinematic body freeze mode. Similar to .static
, but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated.
case kinematic
Other cases
case `static`
Static body freeze mode (default). The body is not affected by gravity and forces. It can be only moved by user code and doesn’t collide with other bodies along its path.