Instance Propertymigueldeicaza.swiftgodot 0.45.0SwiftGodot
emitted
You can await this property to wait for the signal to be emitted once
RigidBody2D.swift:2235var emitted: Void { get async }
Other members in extension
Instance members
func connect(flags: Object.ConnectFlags, @escaping (_ body: Node) -> ()
) -> Object Connects the signal to the specified callback
func disconnect(Object
) Disconnects a signal that was previously connected, the return value from calling
connect(flags:_:)