castShape

    Continuous collision detection enabled using shapecasting. This is the slowest CCD method and the most precise.

    RigidBody2D.swift:85
    case castShape

    Other cases

    • case disabled

      Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.

    • case castRay

      Continuous collision detection enabled using raycasting. This is faster than shapecasting but less precise.