setAxisVelocity(_:)

    Sets the body’s velocity on the given axis. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.

    RigidBody2D.swift:1255
    final func setAxisVelocity(_ axisVelocity: Vector2)

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    • func _integrateForces(state: PhysicsDirectBodyState2D?)

      Allows you to read and safely modify the simulation state for the object. Use this instead of _physicsProcess(delta:) if you need to directly change the body’s position or other physics properties. By default, it works in addition to the usual physics behavior, but customIntegrator allows you to disable the default behavior and write custom force integration for a body.