maxContactsReported

    The maximum number of contacts that will be recorded. Requires a value greater than 0 and contactMonitor to be set to true to start to register contacts. Use getContactCount to retrieve the count or getCollidingBodies to retrieve bodies that have been collided with.

    RigidBody2D.swift:283
    final var maxContactsReported: Int32 { get set }

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    • func _integrateForces(state: PhysicsDirectBodyState2D?)

      Allows you to read and safely modify the simulation state for the object. Use this instead of _physicsProcess(delta:) if you need to directly change the body’s position or other physics properties. By default, it works in addition to the usual physics behavior, but customIntegrator allows you to disable the default behavior and write custom force integration for a body.