applyTorque(_:)

    Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.

    RigidBody2D.swift:1481
    final func applyTorque(_ torque: Double)

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    • func _integrateForces(state: PhysicsDirectBodyState2D?)

      Allows you to read and safely modify the simulation state for the object. Use this instead of _physicsProcess(delta:) if you need to directly change the body’s position or other physics properties. By default, it works in addition to the usual physics behavior, but customIntegrator allows you to disable the default behavior and write custom force integration for a body.