ResourceImporterOBJ
Imports an OBJ 3D model as a standalone Mesh
or scene.
class ResourceImporterOBJ
Unlike ResourceImporterScene
, ResourceImporterOBJ
will import a single Mesh
resource by default instead of importing a PackedScene
. This makes it easier to use the Mesh
resource in nodes that expect direct Mesh
resources, such as GridMap
, GPUParticles3D
or CPUParticles3D
. Note that it is still possible to save mesh resources from 3D scenes using the Advanced Import Settings dialog, regardless of the source format.
See also ResourceImporterScene
, which is used for more advanced 3D formats such as glTF.
Superclasses
class ResourceImporter
Base class for resource importers.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.