ResourceImporterOBJ

    Imports an OBJ 3D model as a standalone Mesh or scene.

    ResourceImporterOBJ.swift:14
    class ResourceImporterOBJ

    Unlike ResourceImporterScene, ResourceImporterOBJ will import a single Mesh resource by default instead of importing a PackedScene. This makes it easier to use the Mesh resource in nodes that expect direct Mesh resources, such as GridMap, GPUParticles3D or CPUParticles3D. Note that it is still possible to save mesh resources from 3D scenes using the Advanced Import Settings dialog, regardless of the source format.

    See also ResourceImporterScene, which is used for more advanced 3D formats such as glTF.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members