RenderSceneDataExtension
This class allows for a RenderSceneData implementation to be made in GDExtension.
class RenderSceneDataExtension
This class allows for a RenderSceneData implementation to be made in GDExtension.
This class allows for a RenderSceneData implementation to be made in GDExtension.
class RenderSceneDataExtension
This class allows for a RenderSceneData implementation to be made in GDExtension.
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class RenderSceneData
Abstract render data object, holds scene data related to rendering a single frame of a viewport.
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable : Equatable
A type that can be hashed into a Hasher
to produce an integer hash value.
protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorable
Types that conform to VariantRepresentable can be stored directly in Variant
with no conversion. These include all of the Variant types from Godot (for example GString
, Rect
, Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }
func _getCamProjection() -> Projection
Implement this in GDExtension to return the camera Projection
.
func _getCamTransform() -> Transform3D
Implement this in GDExtension to return the camera Transform3D
.
func _getUniformBuffer() -> RID
Implement this in GDExtension to return the RID
of the uniform buffer containing the scene data as a UBO.
func _getViewCount() -> UInt32
Implement this in GDExtension to return the view count.
func _getViewEyeOffset(view: UInt32) -> Vector3
Implement this in GDExtension to return the eye offset for the given view
.
func _getViewProjection(view: UInt32) -> Projection
Implement this in GDExtension to return the view Projection
for the given view
.