RenderSceneBuffersExtension
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
RenderSceneBuffersExtension.swift:11class RenderSceneBuffersExtension
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Superclasses
class RenderSceneBuffers
Abstract scene buffers object, created for each viewport for which 3D rendering is done.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
Show implementation details (4)
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func _configure(config: RenderSceneBuffersConfiguration?
) Implement this in GDExtension to handle the (re)sizing of a viewport.
func _setFsrSharpness(Double
) Implement this in GDExtension to record a new FSR sharpness value.
func _setTextureMipmapBias(Double
) Implement this in GDExtension to change the texture mipmap bias.
func _setUseDebanding(Bool
) Implement this in GDExtension to react to the debanding flag changing.