ViewportSDFOversize

    RenderingServer.swift:951
    enum ViewportSDFOversize

    Cases

    • case viewportSdfOversize100Percent

      Do not oversize the 2D signed distance field. Occluders may disappear when touching the viewport’s edges, and GPUParticles3D collision may stop working earlier than intended. This has the lowest GPU requirements.

    • case viewportSdfOversize120Percent

      2D signed distance field covers 20% of the viewport’s size outside the viewport on each side (top, right, bottom, left).

    • case viewportSdfOversize150Percent

      2D signed distance field covers 50% of the viewport’s size outside the viewport on each side (top, right, bottom, left).

    • case viewportSdfOversize200Percent

      2D signed distance field covers 100% of the viewport’s size outside the viewport on each side (top, right, bottom, left). This has the highest GPU requirements.

    • case max

      Represents the size of the ViewportSDFOversize enum.

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