EnvironmentSDFGIFramesToUpdateLight

    RenderingServer.swift:1626
    enum EnvironmentSDFGIFramesToUpdateLight

    Cases

    • case in1Frame

      Update indirect light from dynamic lights in SDFGI over 1 frame. This is the most responsive, but has the highest GPU requirements.

    • case in2Frames

      Update indirect light from dynamic lights in SDFGI over 2 frames.

    • case in4Frames

      Update indirect light from dynamic lights in SDFGI over 4 frames.

    • case in8Frames

      Update indirect light from dynamic lights in SDFGI over 8 frames.

    • case in16Frames

      Update indirect light from dynamic lights in SDFGI over 16 frames. This is the least responsive, but has the lowest GPU requirements.

    • case max

      Represents the size of the EnvironmentSDFGIFramesToUpdateLight enum.

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