ShaderLanguage

    RenderingDevice.swift:1597
    enum ShaderLanguage

    Cases

    • case glsl

      Khronos’ GLSL shading language (used natively by OpenGL and Vulkan). This is the language used for core Godot shaders.

    • case hlsl

      Microsoft’s High-Level Shading Language (used natively by Direct3D, but can also be used in Vulkan).

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