InitialAction

    RenderingDevice.swift:1504
    enum InitialAction

    Cases

    • case clear

      Start rendering and clear the whole framebuffer.

    • case clearRegion

      Start rendering and clear the framebuffer in the specified region.

    • case clearRegionContinue

      Continue rendering and clear the framebuffer in the specified region. Framebuffer must have been left in .continue state as the final action previously.

    • case keep

      Start rendering, but keep attached color texture contents. If the framebuffer was previously used to read in a shader, this will automatically insert a layout transition.

    • case drop

      Start rendering, ignore what is there; write above it. In general, this is the fastest option when you will be writing every single pixel and you don’t need a clear color.

    • case `continue`

      Continue rendering. Framebuffer must have been left in .continue state as the final action previously.

    • case max

      Represents the size of the InitialAction enum.

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