getDevicePipelineCacheUuid

    Returns the universally unique identifier for the pipeline cache. This is used to cache shader files on disk, which avoids shader recompilations on subsequent engine runs. This UUID varies depending on the graphics card model, but also the driver version. Therefore, updating graphics drivers will invalidate the shader cache.

    RenderingDevice.swift:5399
    final func getDevicePipelineCacheUuid() -> String

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