RenderDataRD
Render data implementation for the RenderingDevice based renderers.
class RenderDataRD
This object manages all render data for the rendering device based renderers.
Render data implementation for the RenderingDevice based renderers.
class RenderDataRD
This object manages all render data for the rendering device based renderers.
import SwiftGodot
Framework to write Godot Game Extensions using the Swift Programming Language.
class RenderData
Abstract render data object, holds frame data related to rendering a single frame of a viewport.
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable : Equatable
A type that can be hashed into a Hasher
to produce an integer hash value.
protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorable
Types that conform to VariantRepresentable can be stored directly in Variant
with no conversion. These include all of the Variant types from Godot (for example GString
, Rect
, Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }