RenderData
Abstract render data object, holds frame data related to rendering a single frame of a viewport.
RenderData.swift:20class RenderData
Abstract render data object, exists for the duration of rendering a single viewport.
Superclasses
class Object
Base class for all other classes in the engine.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
func getCameraAttributes(
) -> RID Returns the
RID
of the camera attributes object in theRenderingServer
being used to render this viewport.func getEnvironment(
) -> RID Returns the
RID
of the environments object in theRenderingServer
being used to render this viewport.func getRenderSceneBuffers(
) -> RenderSceneBuffers? Returns the
RenderSceneBuffers
object managing the scene buffers for rendering this viewport.func getRenderSceneData(
) -> RenderSceneData? Returns the
RenderSceneData
object managing this frames scene data.
Subclasses
class RenderDataExtension
This class allows for a RenderData implementation to be made in GDExtension.
class RenderDataRD
Render data implementation for the RenderingDevice based renderers.