RegEx

    Class for searching text for patterns using regular expressions.

    RegEx.swift:30
    class RegEx

    A regular expression (or regex) is a compact language that can be used to recognize strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For example, a regex of ab[0-9] would find any string that is ab followed by any number from 0 to 9. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet.

    To begin, the RegEx object needs to be compiled with the search pattern using compile(pattern:) before it can be used.

    The search pattern must be escaped first for GDScript before it is escaped for the expression. For example, compile("\\d+") would be read by RegEx as \d+. Similarly, compile("\"(?:\\\\.|[^\"])*\"") would be read as "(?:\\.|[^"])*". In GDScript, you can also use raw string literals (r-strings). For example, compile(r'"(?:\\.|[^"])*"') would be read the same.

    Using search(subject:offset:end:), you can find the pattern within the given text. If a pattern is found, RegExMatch is returned and you can retrieve details of the results using methods such as getString(name:) and getStart(name:).

    The results of capturing groups () can be retrieved by passing the group number to the various methods in RegExMatch. Group 0 is the default and will always refer to the entire pattern. In the above example, calling result.get_string(1) would give you 0123.

    This version of RegEx also supports named capturing groups, and the names can be used to retrieve the results. If two or more groups have the same name, the name would only refer to the first one with a match.

    If you need to process multiple results, searchAll(subject:offset:end:) generates a list of all non-overlapping results. This can be combined with a for loop for convenience.

    Example of splitting a string using a RegEx:

    Tip: You can use Regexr to test regular expressions online.

    Superclasses

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members