RectangleShape2D
A 2D rectangle shape used for physics collision.
RectangleShape2D.swift:14class RectangleShape2D
A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D
.
Performance: RectangleShape2D
is fast to check collisions against. It is faster than CapsuleShape2D
, but slower than CircleShape2D
.
Superclasses
class Shape2D
Abstract base class for 2D shapes used for physics collision.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var size: Vector2
The rectangle’s width and height.