Rect2

    A 2D axis-aligned bounding box using floating-point coordinates.

    Rect2.swift:21
    struct Rect2

    The Rect2 built-in Variant type represents an axis-aligned rectangle in a 2D space. It is defined by its position and size, which are Vector2. It is frequently used for fast overlap tests (see intersects(b:includeBorders:)). Although Rect2 itself is axis-aligned, it can be combined with Transform2D to represent a rotated or skewed rectangle.

    For integer coordinates, use Rect2i. The 3D equivalent to Rect2 is AABB.

    Citizens in SwiftGodot

    Conformances

    • protocol Copyable

      A type whose values can be implicitly or explicitly copied.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Escapable
    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol SelfVariantRepresentable

      Structs and scalar types use their own layout for storage.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members

    Instance members

    Type features

    Instance features