RDUniform
Shader uniform (used by RenderingDevice
).
class RDUniform
This object is used by RenderingDevice
.
Superclasses
class RefCounted
Base class for reference-counted objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var binding: Int32
The uniform’s binding.
var uniformType: RenderingDevice.UniformType
The uniform’s data type.
func addId(RID
) Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.
func clearIds(
) Unbinds all ids currently bound to the uniform.
func getIds(
) -> VariantCollection<RID> Returns an array of all ids currently bound to the uniform.