RDTextureView
Texture view (used by RenderingDevice
).
class RDTextureView
This object is used by RenderingDevice
.
Superclasses
class RefCounted
Base class for reference-counted objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var formatOverride: RenderingDevice.DataFormat
Optional override for the data format to return sampled values in. The default value of
max
does not override the format.var swizzleA: RenderingDevice.TextureSwizzle
The channel to sample when sampling the alpha channel.
var swizzleB: RenderingDevice.TextureSwizzle
The channel to sample when sampling the blue color channel.
var swizzleG: RenderingDevice.TextureSwizzle
The channel to sample when sampling the green color channel.
var swizzleR: RenderingDevice.TextureSwizzle
The channel to sample when sampling the red color channel.