RDShaderFile
Compiled shader file in SPIR-V form (used by RenderingDevice
). Not to be confused with Godot’s own Shader
.
class RDShaderFile
Compiled shader file in SPIR-V form.
See also RDShaderSource
. RDShaderFile
is only meant to be used with the RenderingDevice
API. It should not be confused with Godot’s own Shader
resource, which is what Godot’s various nodes use for high-level shader programming.
Superclasses
class Resource
Base class for serializable objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var baseError: String
The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check
RDShaderSPIRV
’s error message members).func getSpirv(version: StringName
) -> RDShaderSPIRV? Returns the SPIR-V intermediate representation for the specified shader
version
.func getVersionList(
) -> VariantCollection<StringName> Returns the list of compiled versions for this shader.
func setBytecode(RDShaderSPIRV?, version: StringName
) Sets the SPIR-V
bytecode
that will be compiled for the specifiedversion
.