RDPipelineColorBlendState
Pipeline color blend state (used by RenderingDevice
).
class RDPipelineColorBlendState
This object is used by RenderingDevice
.
Superclasses
class RefCounted
Base class for reference-counted objects.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var attachments: ObjectCollection<RDPipelineColorBlendStateAttachment>
The attachments that are blended together.
var blendConstant: Color
The constant color to blend with. See also
drawListSetBlendConstants(drawList:color:)
.var enableLogicOp: Bool
If
true
, performs the logic operation defined inlogicOp
.var logicOp: RenderingDevice.LogicOperation
The logic operation to perform for blending. Only effective if
enableLogicOp
istrue
.