saveCustom(file:)

    Saves the configuration to a custom file. The file extension must be .godot (to save in text-based ConfigFile format) or .binary (to save in binary format). You can also save override.cfg file, which is also text, but can be used in exported projects unlike other formats.

    ProjectSettings.swift:664
    static func saveCustom(file: String) -> GodotError

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