FillMode
ProgressBar.swift:19enum FillModeenum FillModeimport SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class ProgressBarA control used for visual representation of a percentage.
case beginToEndThe progress bar fills from begin to end horizontally, according to the language direction. If isLayoutRtl returns false, it fills from left to right, and if it returns true, it fills from right to left.
case endToBeginThe progress bar fills from end to begin horizontally, according to the language direction. If isLayoutRtl returns false, it fills from right to left, and if it returns true, it fills from left to right.
case topToBottomThe progress fills from top to bottom.
case bottomToTopThe progress fills from bottom to top.
override class var godotClassName: StringName { get }final var editorPreviewIndeterminate: Bool { get set }If false, the indeterminate animation will be paused in the editor.
final var fillMode: Int32 { get set }The fill direction. See FillMode for possible values.
final var indeterminate: Bool { get set }When set to true, the progress bar indicates that something is happening with an animation, but does not show the fill percentage or value.
final var showPercentage: Bool { get set }If true, the fill percentage is displayed on the bar.
protocol CaseIterableA type that provides a collection of all of its values.
protocol CustomDebugStringConvertibleA type with a customized textual representation suitable for debugging purposes.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol RawRepresentable<RawValue>A type that can be converted to and from an associated raw value.
init?(rawValue: Int64) var debugDescription: String { get }A textual representation of this instance, suitable for debugging
var hashValue: Int { get }static func != (lhs: Self, rhs: Self) -> Bool Returns a Boolean value indicating whether two values are not equal.
func hash(into hasher: inout Hasher)