Enumerationmigueldeicaza.swiftgodot 0.46.0SwiftGodot
FillMode
ProgressBar.swift:19enum FillMode
Cases
case beginToEnd
The progress bar fills from begin to end horizontally, according to the language direction. If
isLayoutRtl
returnsfalse
, it fills from left to right, and if it returnstrue
, it fills from right to left.case endToBegin
The progress bar fills from end to begin horizontally, according to the language direction. If
isLayoutRtl
returnsfalse
, it fills from right to left, and if it returnstrue
, it fills from left to right.case topToBottom
The progress fills from top to bottom.
case bottomToTop
The progress fills from bottom to top.
Other members in extension
Type members
Instance members
var editorPreviewIndeterminate: Bool
If
false
, theindeterminate
animation will be paused in the editor.var fillMode: Int32
The fill direction. See
FillMode
for possible values.var indeterminate: Bool
When set to
true
, the progress bar indicates that something is happening with an animation, but does not show the fill percentage or value.var showPercentage: Bool
If
true
, the fill percentage is displayed on the bar.
Citizens in SwiftGodot
Conformances
protocol CaseIterable
A type that provides a collection of all of its values.
protocol CustomDebugStringConvertible
A type with a customized textual representation suitable for debugging purposes.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol RawRepresentable<RawValue>
A type that can be converted to and from an associated raw value.
Type members
Instance members
var debugDescription: String
A textual representation of this instance, suitable for debugging
Type features
static func != (lhs: Self, rhs: Self
) -> Bool Returns a Boolean value indicating whether two values are not equal.