ProgressBar
A control used for visual representation of a percentage.
ProgressBar.swift:17class ProgressBar
A control used for visual representation of a percentage. Shows fill percentage from right to left.
Superclasses
class Range
Abstract base class for controls that represent a number within a range.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Types
Type members
Instance members
var editorPreviewIndeterminate: Bool
If
false
, theindeterminate
animation will be paused in the editor.var fillMode: Int32
The fill direction. See
FillMode
for possible values.var indeterminate: Bool
When set to
true
, the progress bar indicates that something is happening with an animation, but does not show the fill percentage or value.var showPercentage: Bool
If
true
, the fill percentage is displayed on the bar.