PrismMesh
Class representing a prism-shaped PrimitiveMesh.
class PrismMeshClass representing a prism-shaped PrimitiveMesh.
Class representing a prism-shaped PrimitiveMesh.
class PrismMeshClass representing a prism-shaped PrimitiveMesh.
import SwiftGodotFramework to write Godot Game Extensions using the Swift Programming Language.
class PrimitiveMeshBase class for all primitive meshes. Handles applying a Material to a primitive mesh.
protocol CustomStringConvertibleA type with a customized textual representation.
protocol EquatableA type that can be compared for value equality.
protocol Hashable : EquatableA type that can be hashed into a Hasher to produce an integer hash value.
protocol Identifiable<ID>A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable : VariantStorableTypes that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.
protocol VariantStorableTypes that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
override class var godotClassName: StringName { get }final var leftToRight: Double { get set }Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
final var size: Vector3 { get set }Size of the prism.
final var subdivideDepth: Int32 { get set }Number of added edge loops along the Z axis.
final var subdivideHeight: Int32 { get set }Number of added edge loops along the Y axis.
final var subdivideWidth: Int32 { get set }Number of added edge loops along the X axis.