PolygonOccluder3D
Flat 2D polygon shape for use with occlusion culling in OccluderInstance3D
.
class PolygonOccluder3D
PolygonOccluder3D
stores a polygon shape that can be used by the engine’s occlusion culling system. When an OccluderInstance3D
with a PolygonOccluder3D
is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single PolygonOccluder3D
. To use arbitrary 3D shapes as occluders, use ArrayOccluder3D
or OccluderInstance3D
’s baking feature instead.
See OccluderInstance3D
’s documentation for instructions on setting up occlusion culling.
Superclasses
class Occluder3D
Occluder shape resource for use with occlusion culling in
OccluderInstance3D
.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.
Type members
Instance members
var polygon: PackedVector2Array
The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance.