PlaceholderMaterial

    Placeholder class for a material.

    PlaceholderMaterial.swift:16
    class PlaceholderMaterial

    This class is used when loading a project that uses a Material subclass in 2 conditions:

    • When running the project exported in dedicated server mode, only the texture’s dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK’s size significantly.

    • When this subclass is missing due to using a different engine version or build (e.g. modules disabled).

    Superclasses

    • class Material

      Virtual base class for applying visual properties to an object, such as color and roughness.

    Citizens in SwiftGodot

    Conformances

    • protocol CustomStringConvertible

      A type with a customized textual representation.

    • protocol Equatable

      A type that can be compared for value equality.

    • protocol Hashable

      A type that can be hashed into a Hasher to produce an integer hash value.

    • protocol Identifiable<ID>

      A class of types whose instances hold the value of an entity with stable identity.

    • protocol VariantRepresentable

      Types that conform to VariantRepresentable can be stored directly in Variant with no conversion. These include all of the Variant types from Godot (for example GString, Rect, Plane), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.

    • protocol VariantStorable

      Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.

    Type members