PlaceholderMaterial
Placeholder class for a material.
PlaceholderMaterial.swift:16class PlaceholderMaterial
This class is used when loading a project that uses a Material
subclass in 2 conditions:
When running the project exported in dedicated server mode, only the texture’s dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK’s size significantly.
When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
Superclasses
class Material
Virtual base class for applying visual properties to an object, such as color and roughness.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.