PlaceholderCubemapArray
A CubemapArray
without image data.
class PlaceholderCubemapArray
This class replaces a CubemapArray
or a CubemapArray
-derived class in 2 conditions:
In dedicated server mode, where the image data shouldn’t affect game logic. This allows reducing the exported PCK’s size significantly.
When the
CubemapArray
-derived class is missing, for example when using a different engine version.
Superclasses
class PlaceholderTextureLayered
Placeholder class for a 2-dimensional texture array.
Citizens in SwiftGodot
Conformances
protocol CustomStringConvertible
A type with a customized textual representation.
protocol Equatable
A type that can be compared for value equality.
protocol Hashable
A type that can be hashed into a
Hasher
to produce an integer hash value.protocol Identifiable<ID>
A class of types whose instances hold the value of an entity with stable identity.
protocol VariantRepresentable
Types that conform to VariantRepresentable can be stored directly in
Variant
with no conversion. These include all of the Variant types from Godot (for exampleGString
,Rect
,Plane
), Godot objects (those that subclass SwiftGodot.Object) as well as the built-in Swift types UInt8, Int64 and Double.protocol VariantStorable
Types that conform to VariantStorable can be stored in a Variant and can be extracted back out of a Variant.